Sunday, September 23, 2018

Research - Basics

Introduction to Basics of Production

A shot is a series of frames that run uninterrupted for a period of time. Film shots are the part of a motion picture where angles, movement, and sound are utilized to additionally express feeling, thoughts, and emotions.
I knew that if I wanted my opening sequence to be impactful, I needed great shots that pass on the feeling of the narrative appropriately and I found the most ideal approach to do it was to investigate other media understudies' tasks, TV arrangement and, additionally, movie shots. Essentially, every kind of media I could run over and dissect, I would.
There are various components that make up a shot, Lighting, Camera Movement, Camera Angle, and Sound and so forth.
Lighting
Lighting is a fundamental instrument for upgrading the video picture. The unobtrusive utilization of light creates the environment, state of mind, and the desired perception. It can pass on a plot line, improve key components, for example, skin tone, and flags the distinction between dull and bright, happy and sad.


Hard versus Soft Light

A Hard light is an almost no or none at all diffused light originating from a source. Hard lights are used to make hard shadows and a tensed vibe, utilized in scenes that demand attention and hint towards action, such as a fight or to cast shadows in horror movies.
Right: Hard                                      Left: Soft

As you may have speculated Soft Light is the exact opposite, light originating from a radiant source and is diffused either by being blocked by a translucent object or increasing distance and is utilized in illuminating, for example, a face. The outcome is a decent, evenly lit subject that has soft, subtle shadows.

Three Point Lighting


The most fundamental, and some may call it mainstream, kind of lighting setup utilized in cinematography is the Three-Point Lighting and comprises of Key Light, Fill Light and Back Light and are defined as follow:


Key Light - to enlighten the general area
Fill Light - to fill-in the dark/underexposed areas i.e. filling in shadows
Back Light- this lights up the back of the subject with the end goal to give the feeling of partition between the background and the subject. This enables perceive the shot in 3-D.









Sound

The sound is the crucial factor that intuitively makes a situation all the more revealing by making a more practical condition.

"Sound" alludes to everything heard in a motion picture from Ambience Noise to the Dialogues.
The sound is utilized in the film to increase a state of mind, furnish us with data about the area of a scene, advance the plot, or inform us regarding the characters in the story.


All that we hear in a motion picture whether it be a discourse or winged creatures tweeting out of sight, it is altogether arranged as "Sound". The sound is utilized for different purposes, for example, to give extra data (e.g. blast sounds out of sight of a war scene) or educate us concerning the characters (an opening scene demonstrating a character with dull music will give a feeling of him or her being unhappy).
The sound is grouped into two categories,


Diagetic: any sound that originates from the source within a movie e.g. hitting sounds in a fight scene


Dialogues

Dialogues are words spoken by a character such as "GRAB THE CAR KEYS!" or "Hey, how are you?".



Sound Effects (SFX)

Sound Effects, more than often referred to as 'SFX', are additional sounds added in order to make a scene more realistic such as a sound of metal striking with another metal could be used for sword clashing.


Non- Diagetic: Sound whose source is not visible on screen e.g. Voiceovers


Ambiance Sound

Ambient Sounds are very subtle but they make a huge impact on perception. These are everyday noises you hear but if they were missing from a scene it would give a sense of emptiness or unreality. An ideal example would be birds chirping in the morning behind a sunrise shot.


Theme

When you go for a movie you might have noticed a similar track playing at the end and start. This is the Main Theme of the movie. The theme is a composition that is played in the intro and outro/credits of a movie.


How do Music and Sound effect a movie?

Sound can be used to heighten a mood or give additional details about a movie. High pitched noises such as screaming or car tires screeching are used to create anxiety or mystery, however, a completely counter approach can be used to the advantage, the silence itself! An abrupt stop creates highlight and draws audience's attention towards the feeling that there is an upcoming doom much like just before a jump scare in a horror movie!

The film industry has adapted to Sound Effects to further heighten the experiences. They are added after a movie has been shot however they are not what they always sound! A tomato being squeezed might actually be the sound of an orange being juiced. 

The addition of surround sound has also helped directors by creating "directional sound". Directors can now control from what side the audio is being emitted, helpful in when you want the audience to think the action is going on one side. This is extremely helpful in creating a Three-Dimensional experience.


Music can be used for a number of reasons. We have all grown up seeing that movies have music, so the very idea of it being missing just weird, and quite honestly I don't think that Intros and Outros without music would be interesting, but the primary use for music is building up a mood: intense or soothing.



Film Shots, Camera Angles, and Camera Movements


Camera Movement
As the name recommends Camera Movement is the activity of moving the camera in the XYZ pivot, XYZ hub is only an alternate method for saying Horizontal, Forward, and Backward, and Vertical movement. The XYZ framework is utilized on the grounds that it is simpler to discuss the 3D Movements utilizing 3D terms
. The camera moves with the subject, for instance for a climbing scene, the camera will move upwards with the subject.




Camera Angles

The Camera Angles are controlled by where a camera is set. There are five essential camera points utilized in filmmaking.




Low Angle
At the point when the subject is shot from underneath or from lower than Eye Level, the term Low Angle is utilized. The Low Angle edge is important for scenes that include emblematically demonstrating the intensity of the character or the subject.




High Angle
The High Angle is the exact opposite of Low Angle and is the arrangement of a camera at a more elevated platform than the subject and shoots at the subject. This is utilized when the shot incorporates the character looking up. The High Angle is really helpful when demonstrating the inferiority of a character or subject.


Eye Level
Probably the most well-known angle, Eye Level Angle is the angle in which a camera is a put approximately at an actor's eye line. While it's anything but an emotional edge, it is a critical factor that makes a feeling of the real world.




Bird's Eye View
This angle is actually what the name says. The camera is

put high as a bird would see. We can say that this is the nearest correlation with an elevated shot. It is utilized in shots that require looking down from an extremely high ground, for example, looking down while being in a helicopter.


Canted


Canted angle or frequently known as the Dutch Angle is turning the camera so the picture created is tilted. This sort of motion is used to make an anxious or uncomfortable feeling. This is frequently found in TV shows, yet is for the most part utilized in motion pictures to indicate POV (Point Of View) of a character.

Movement


Camera Movement is utilized for various reasons in a film. It very well may be utilized to uncover data, pursue an activity/subject, or change people's feeling of speed and time. The movements are likewise used to pursue a subject which is identical to pacing through an area making a more noteworthy feeling of activity. There are two classifications of movements:


Movement of Camera on a Tripod
For this, the camera needs to be mounted on a stationary surface because it is not the movement of the camera alone but rather the movement of the camera and the surface it is mounted on.



Pan
Pan is the movement of the camera on the level (X) pivot i.e. left to right or appropriate to left. It is ordinarily used to review the encompassing and you may have more usually observed this in following a racecar amid a race broadcasting live on TV, at some point in your life.



Tilt
This movement is the movement of the camera along the vertical (Y) pivot i.e. Through and through or base to top. Tilt is, for the most part, used to uncover the size of something. However it may also be used to capture something dropped from a high platform. PExamples can be found in footages of rocket and space rockets propelling and returning.




Zoom In/Out
This isn't generally a camera movement yet, rather the movement of the parts inside the lens (glass for the most part) as it pushes ahead, or in reverse, to either extend or contract a picture. This is used to center around points of interest from a separation or when an area is inaccessible by making a trip to it.

Movement of Camera
This is simply the physical movement of the camera. It is used to track a subject for the most part, additionally, a zoom, dish or tilt can be added. The movement is possible both on and off a tripod.




Steadicam
A Steadicam or stabilizer is a tool that has a (typically) 3 axis gimbal that enables the resultant motion to be smooth by decreasing the shake. The Steadicam was developed by Garrett Brown and presented in 1975 by Cinema Products Corporation.







Handheld
This is when a camera is held close by and shot, additional equipment may be used to decrease the shake (or diffuse the weight of the camera for prolonged periods of shooting). This gives a feeling of realism to the scene, the most widely recognized application is seen amid an action scene where there is a lot of action. The shaking in the scene makes the shot more realistic as the resultant sequence has roughly the same amount of shake a person walking alongside the action would have.



Crane
Crane, Helicopter (Aerial) or Drone shot are utilized when an area needs to be captured from an extremely high platform with the end goal to cover an expansive zone or show incredible stature. These shots can be controlled from the ground yet for aerial shots, a camera operator needs to be with the camera or close to it to control it.




Dolly
This is the movement of a tripod that has a camera mounted on it, not to mistake it for Zoom, either towards or away from a subject. This is for the most part utilized for POV shots and it makes a feeling of moving toward a subject or moving far from it.





Tracking
Tracking movements are utilized to track subject by moving parallel to the subject, keeping up a steady distance helping the audience to take part in the activity. It is for the most part, found in following a character while he or she is moving.




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